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- _______________________________________________________________________
-
- QUATRIS II (tm) version 1.0D
- _______________________________________________________________________
-
- QUATRIS II (tm) is Copyright (C) 1991 by Eugene Ignatius Kim
- Copyright (C) 1991 by Citadel Software
- ALL RIGHTS RESERVED
-
- QUATRIS (tm), 1st Place "WINNER" of 1990 Rockwell International
- Computer Science Competition (LAUSD)
-
- < PLEASE RUN "READDOC.EXE" to view the following documents >
-
- < PLEASE READ "QCOMMENT.DOC" TO READ ACTUAL LETTERS AND COMMENTS FROM
- QUATRIS CUSTOMERS >
-
- < PLEASE READ "Q-ORDER.DOC" FOR ORDERING INFORMATIONS. A GERMAN
- TRANSLATED FORM IS ALSO INCLUDED >
-
- Citadel Software BBS : (818)701-7465
-
- ** This document, including all of the files part of QUATRIS II, is
- "Copyrighted" and is subject to any modifications. Citadel Software
- holds the right to make any changes in the program without prior
- notices to users. Changing the contents of or removing any part
- of this program, in part or in whole, are strictly PROHIBITED BY LAW.
-
- QUATRIS II (tm) is a registered trade mark of Citadel Software. **
- _______________________________________________________________________
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- _______________________________________________________________________
-
- MAJOR CHANGE(S) IN NEW VERSION
- _______________________________________________________________________
-
- <<< QUATRIS II NOW WORKS UNDER QEMM...!!! >>>
-
- QUATRIS, QUATRIS PRO v2.0 & its previous
- versions did not run under QEMM
- QUATRIS PRO v2.6 is compatible with QEMM
-
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- _______________________________________________________________________
-
- ** HOW TO PLAY QUATRIS II **
- _______________________________________________________________________
-
- QUATRIS II is very easy to operate and play. If you know TETRIS,
- QUATRIS II shouldn't be any problem at all for you. If not, don't
- worry, read this section of the document and you should be able to
- play in minutes.
-
- Before we go any further, I would like to inform you that QUATRIS II
- is not like any other games where you play just for the fun or the
- pleasure of it. QUATRIS II can actually exercise your brain in
- visualizing objects. Once your brain is trained to visualize each
- of the blocks shown and its four rotated forms, QUATRIS II should be
- much easier to play than before. For most people, this step takes
- several days, but once you get the hang of it, we guarantee that
- you'll be hooked. Also, most of our customers are grown-ups, some
- even with PH.D degrees, and many high-school teachers, although
- we've had a 7 year old kid who actually saved his money for 2 months
- to purchase this program. Just giving you an idea of the quality of
- this program. My suggestion to beginners is not to use any of the
- bombs if you do not understand quite yet how QUATRIS II works.
-
- The rules for playing this game is very simple: You will be given
- pieces, usually composed of four blocks, falling down from the top
- of the Game Window or "WELL" in TETRIS terminology. These blocks
- will slowly fall down to the bottom. You are to rotate, adjust,
- and place these blocks in a way so that you will not have any blank
- spaces in between these pieces. When you completely fill a row,
- that particular row will disappear. You are to continue this step
- so that the pieces will not stack-up to the top--if they do, the
- "GAME IS OVER". Once again, if this is your first time playing,
- do not use any of the bombs, it will give you a wrong idea of the
- game. Also note that there are several penalties for using the bombs.
-
- The more rows you fill-in at once, the more points or more (QX)s you
- get. (QX) is a unit in QUATRIS terminology used to measure scores.
- High scores will also be sorted using your (QX)s. At the end of each
- level, if you have any remaining ENERGYs, which is used to activate
- bombs, will contribute to your total score.
-
- _______________________________________________________________________
-
- TETRIS vs. QUATRIS II
- _______________________________________________________________________
-
- QUATRIS II has up to 40 extended shapes(**), TETRIS has only 7.
- QUATRIS II has game saving features, TETRIS doesn't.
- QUATRIS II has a dynamic, variable "WELL" (Game Window),
- TETRIS "WELL" is much smaller and is fixed in size.
- QUATRIS II has redefinable keys for playing, TETRIS doesn't.
- QUATRIS II is a tournament-style game, TETRIS isn't.
- QUATRIS II is colorful, TETRIS isn't.
- QUATRIS II has 3D graphical-user-interface, TETRIS doesn't.
- QUATRIS II supports high resolution EGA graphics mode, TETRIS doesn't.
- QUATRIS II has "GRID" to aid visibility, TETRIS doesn't.
-
- And above all,
- QUATRIS II is made in USA, TETRIS is made in USSR.
-
- (**) These new 40 shapes in QUATRIS II are carefully designed,
- tested, and selected so that it may not be too challenging
- to play with, but easier and more fun to play.
-
- _______________________________________________________________________
-
- GETTING STARTED
- _______________________________________________________________________
-
- System Requirements
-
- Hardwares:
- - IBM PC, XT, AT, IBM PS/2 Series, or a 100% compatible computer.
- - An EGA/VGA card
- - An IBM Enhanced Color display, or equivalent
- - 640k RAM
-
- Softwares:
- - Microsoft DOS
- - QUATRIS II program.
- The game should contain all of the following files to run :
- * QUATRIS2.EXE
- * PROGINFO.INF
- * QC2ST.QIM, QC2BT.QIM, BLOCKS.QIM, ROBOT.QIM,
- CIT2.QIM, ATP.QIM, UPC.QIM
- * UPC.DAT
- * UINFO.DAT
- * SCORES.DAT
-
- (Text document files)
- * QCOMMENT.DOC ( Comments by Quatris customers )
- * QMANUAL.DOC ( This file )
- * Q-ORDER.DOC ( Includes ordering form & info }
- * SECRET.DOC
-
- * READDOC.EXE ( View all of the files above at once )
-
- QUATRIS II will automatically check for the above files.
- QUATRIS II will TERMINATE if ANY of the files above are missing or
- damaged.
-
- ** Changing the contents of or removing any part of this program,
- in part or in whole, are strictly PROHIBITED BY LAW. **
-
- _______________________________________________________________________
-
- Running The Program
- _______________________________________________________________________
-
- Please DO NOT write-protect the disk which you're running QUATRIS II
- from. QUATRIS II must be able to access the disk during execution,
- and may bring unexpected results if the disk is "WRITE-PROTECTED".
-
- To run QUATRIS II, type "QUATRIS2" at the DOS prompt. If this is
- your first time playing QUATRIS II, please choose "START NEW GAME"
- option from your main menu. Enter your name, and change the key
- setups to fit your preferences.
-
- You can always save your game and come back later to start playing
- from where you've left off by specifying your name--use "CONTINUE
- SAVED GAME". When you are "GAME OVER", your name will automatically
- be inserted into the High Score Table which you may view any time by
- selecting the option, "HIGH SCORES".
-
- _______________________________________________________________________
-
- TURNING THE SOUND "OFF" COMPLETELY
- _______________________________________________________________________
-
- To start the program silently with absolutely no sounds, type in
- parameter "/S" when running QUATRIS II. This will disable the sound
- initially.
-
- Example: " C:\> QUATRIS2 /S "
-
- You can always enable sound again by pressing "S" while playing
- or choosing SOUND option from main menu.
-
- _______________________________________________________________________
-
- SKIPPING THE TITLE SCREEN
- _______________________________________________________________________
-
- If you are sick of looking at the same title screen every time
- you load the program, use parameter "/T" to skip title screen
- animation.
-
- Example: " C:\> QUATRIS2 /T "
-
- _______________________________________________________________________
-
- Keys To Know
- _______________________________________________________________________
-
- These keys are installed by default, you can also customize
- these keys to fit your own preferences. You can also view this
- by pressing "F1" while you are playing.
-
- - [LEFT,RIGHT] cursor keys. Move the blocks left or right.
- - [DOWN] cursor key. Move the block down.
- - [UP] cursor key. Turns the grid on/off in the Game Window.
- - [PgDn] cursor key. Drop the blocks to the bottom of the window.
- Similar to [Down] key.
- - [Enter] key. Rotate blocks.
-
- - "S" : Toggle sound on/off
- - "P" : Pause game
-
- - "1" : Wipe bomb - Move the selection bar and press [ENTER]
- to bomb and wipe specific row.
- - "2" : Match bomb - Destroys all blocks in the screen that has
- an image identical to your current falling
- sets of blocks.
- - "3" : Super bomb - Cleans the screen completely.
-
- _________________________________________________________________________
-
- PENALTIES FOR USING BOMBS:
- _________________________________________________________________________
-
- If you use bombs, your score and your energy will decrease depending
- on the type of bomb you are using. The number of rows you need to
- destroy will also increase as a penalty with some bombs.
-
- _________________________________________________________________________
-
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